Intentional Learning Design for Educational Games: a workflow supporting both novices and experts
Intentional Learning Design for Educational Games: a workflow supporting both novices and experts
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教育游戏的意向学习设计:支持新手和专家的工作流程
DOI:
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发表时间:
2020
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影响因子:
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通讯作者:
D. Abbott
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文献类型:
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作者:
D. Abbott
This chapter proposes that learning experience design (LXD) and game-based learning (GBL) are mutually beneficial conceptual frameworks for increasing the effectiveness, appropriateness, and user experience of educational games. Drawing on a range of theories, five core LXD principles are defined. LXD is: human-focused, enjoyable and/or playful, goal-oriented, situated and relevant to learner’s desires, and placed in supported environments and/or platforms. These principles are mapped to aspects of GBL, proposing considerable overlap between these disciplines, and supported by a wide range of literature. LXD principles are then suggested as solutions to some current challenges in GBL. A workflow is presented which synthesizes interdisciplinary GBL and LXD design processes and offers guidance suitable for GBL designers at a novice to expert level. The workflow categorizes GBL activities into related disciplines (Instructional Design, Empathy/Emotional Design, Interaction Design, and Game Design) to assist readers in analyzing where their own skills or skill gaps lie. A worked example illustrates every activity within the workflow, including practical methods of mapping learning mechanics to game mechanics and of performing gameplay loop analysis. The workflow aims to increase the rigour of GBL design and ensure it benefits from LXD principles, addressing a prevalent challenge in GBL design by focusing on the importance of both an appropriate pedagogical foundation and the needs and desires of learners.