User performance of gaze-based interaction with on-line virtual communities.

User performance of gaze-based interaction with on-line virtual communities.
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与在线虚拟社区基于注视的交互的用户表现。

DOI:
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发表时间:
2008
期刊:
影响因子:
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通讯作者:
N. Ali
N. Ali
中科院分区:
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文献类型:
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作者:
Stephen Vickers;H. Istance;Aulikki Hyrskykari;N. Ali

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我们给出了基于凝视的在线虚拟社区交互技术的研究结果。这项研究的目的是通过开发一种用于与3D图形在线社区和游戏进行交互的凝视交互技术来更好地了解用户的表现。这项研究涉及12名参与者,他们每人在《第二人生》中创建的世界中执行两组相同的任务,每组3项。一组使用由凝视驱动的按键和鼠标模拟器,另一组使用正常的键盘和鼠标。这项研究表明,受试者只需接受最少的训练,就能轻松地完成一系列用眼睛凝视的任务。它还确定了用户错误的原因,以及如果可以设计出这些错误的原因,可以预期的性能改进量。
We present the results of an investigation into gaze-based interaction techniques with on-line virtual communities. The purpose of this study was to gain a better understanding of user performance with a gaze interaction technique developed for interacting with 3D graphical on-line communities and games. The study involved 12 participants each of whom carried out 2 equivalent sets of 3 tasks in a world created in Second Life. One set was carried out using a keystroke and mouse emulator driven by gaze, and the other set was carried out with the normal keyboard and mouse.. The study demonstrates that subjects were easily able to perform a set of tasks with eye gaze with only a minimal amount of training. It has also identified the causes of user errors and the amount of performance improvement that could be expected if the causes of these errors can be designed out.