Using fast interaction to create intense experiences

Using fast interaction to create intense experiences
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使用快速交互创造强烈的体验

DOI:
10.1145/1978942.1979129
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发表时间:
2011
期刊:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
S. Benford
S. Benford
中科院分区:
--
文献类型:
--
作者:
Joe Marshall;S. Benford

文献摘要

被引文献

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人机交互(HCI)的几个新兴分支涉及将体育锻炼活动与数字交互系统相连接,以创造强烈的综合体验,例如普适游戏、基于全球定位系统(GPS)的运动游戏以及“体力交互界面”。这些系统中有许多是可移动的,在户外公共场所使用,同时在环境中快速移动。在本文中,我们认为,快速移动与数字系统交互相结合,使我们能够为参与者创造一种强烈的体验,而关键在于仔细关注运动与数字内容相结合的方式。我们研究了一种互动艺术体验,即一个人在跑步时听诗歌。基于这项研究以及其他人机交互研究,我们提出了一个基于三个维度的物理内容和交互内容混合框架,这些维度描述了运动活动本身可能产生强烈体验的方式,随后还提出了一组将强烈运动和交互内容相结合的策略。
Several emerging strands of HCI involve connecting physical exercise activity with digital interactive systems to create intense combined experiences, for example pervasive games, GPS based exercise games and 'exertion interfaces'. Many of these systems are mobile, used outside in public, whilst moving quickly through the environment. In this paper, we argue that the combination of moving fast and interacting with a digital system allows us to create a powerfully intense experience for participants, and that key to this is careful attention to the way in which movement is combined with digital content. We study an interactive art experience in which a person runs whilst listening to poetry. Based on this study and other HCI research, we present a framework for mixing physical and interactive content, based on 3 dimensions, which describe ways that a movement activity may itself create intense experiences, followed by a set of tactics for combining intense movement and interactive content.