A merging-giveway interaction model of cars in a merging section: a game theoretic analysis

A merging-giveway interaction model of cars in a merging section: a game theoretic analysis
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DOI:
10.1016/s0965-8564(98)00039-1
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发表时间:
1999-04-01
影响因子:
6.4
通讯作者:
Kita, H
Kita, H
中科院分区:
工程技术2区
文献类型:
--
作者:
Kita, H

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在过去的许多研究中,在处理合并或交织路段的交通现象时,只考虑通过交通对合并车辆行为的影响。但是,在最外侧车道上行驶的过路车,对合并车辆采取“让行”的配合动作,移动到相邻车道。也就是说,合并车和通过车相互影响。由于它们的影响不是相互独立的,因此在分析中应共同视为“相互作用”。这种行为在合并路段中较为典型,是形成此类路段交通现象的主导因素。本文建立了一个博弈论模型来描述一对并行车的交通行为,并明确考虑了它们之间的相互作用。合并车和超行车都试图通过预测对方的行为来为自己采取最佳行动。这种行为被建模为两人非零和非合作博弈。通过对视频观测数据的分析,该模型可用于了解匝道入口合流路段的交通行为。1999爱思唯尔科学有限公司版权所有。
In many past studies dealing with traffic phenomena in merging or weaving sections, only the influence of through traffic on the behavior of a merging car is considered in the analysis. It is, however, often seen that a through car, which runs on the most outside lane, takes a cooperative motion for the merging car called "giving way" by moving to the adjacent lane. That is, both the merging car and the through car affect one another. Because their influence is not independent from one another, it should be jointly treated in the analysis as "interaction". This behavior is typical in merging sections, and is a dominant factor forming the traffic phenomena in a section of this type. This study develops a game theoretical model to describe the traffic behavior of a pair of merging and through cars, while explicitly considering the interaction between them. Both the merging and through cars attempt to take the best actions for themselves by forecasting the other's action, respectively. Such a behavior is modeled as a two-person non-zero-sum noncooperative game. Through a case study with data analysis of videotaped observation, the proposed model can be used to obtain an understanding of traffic behavior at on-ramp merging sections. (C) 1999 Elsevier Science Ltd. All rights reserved.