On Hybrid Creativity

On Hybrid Creativity
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论混合创造力

DOI:
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发表时间:
2018
期刊:
影响因子:
0.5
通讯作者:
Andy Lomas
Andy Lomas
中科院分区:
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文献类型:
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作者:
Andy Lomas

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本文回顾了作者的计算艺术实践的发展,其中计算机既被用作提供艺术生成媒介的设备(“计算机作为艺术”),也被用作艺术创作过程中的助手(“计算机作为艺术家的助手”),帮助探索生成系统提供的可能性空间。这篇文章将卡斯帕罗夫的高级国际象棋(Advanced Chess)和有意使用电传飞行技术开发不稳定飞机进行了类比,认为与计算机建立合作关系,可以让艺术家更无畏地应对表现出复杂不可预测行为的紧急系统的挑战。文章还描述了“物种探索者”,这是作者为应对这些挑战而创建的系统,以协助探索参数驱动生成系统提供的可能性。该系统提供了一个框架,允许用户使用许多不同的技术来探索新的参数组合,包括遗传算法和机器学习方法。当系统了解艺术家的偏好时,与计算机的关系可以被认为从协助转变为合作。
This article reviews the development of the author’s computational art practice, where the computer is used both as a device that provides the medium for generation of art (‘computer as art’) as well as acting actively as an assistant in the process of creating art (‘computer as artist’s assistant’), helping explore the space of possibilities afforded by generative systems. Drawing analogies with Kasparov’s Advanced Chess and the deliberate development of unstable aircraft using fly-by-wire technology, the article argues for a collaborative relationship with the computer that can free the artist to more fearlessly engage with the challenges of working with emergent systems that exhibit complex unpredictable behavior. The article also describes ‘Species Explorer’, the system the author has created in response to these challenges to assist exploration of the possibilities afforded by parametrically driven generative systems. This system provides a framework to allow the user to use a number of different techniques to explore new parameter combinations, including genetic algorithms, and machine learning methods. As the system learns the artist’s preferences the relationship with the computer can be considered to change from one of assistance to collaboration.