Animate materials
Animate materials
复制标题
动画材质
DOI:
10.1557/s43577-021-00141-0
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发表时间:
2021
期刊:
影响因子:
5
通讯作者:
P. Ball
中科院分区:
文献类型:
--
作者:
P. Ball
553 MRS BULLETIN • VOLUME 46 • JULy 2021 • mrs.org/bulletin Introduction W things break, they need repairing. We might reach for the glue or patch over the crack. But when our bones break, they repair themselves: new material appears and seals the fracture. Bone does more than this, however. It senses and responds to stress, thickening where the stress is high and thinning where it is low. Bone grows to the required shape in situ, and then stops growing once it has done so. Bone is, of course, a living material: a component in an active ecosystem of biological cells. But these properties of self-healing, self-assembly and regulation, and responsiveness to the environment are not limited to biological materials. They have all been attained too in nonliving, synthetic materials. Typically, such designed properties have been limited, difficult to control precisely, and perhaps short-lived; they do not match the capabilities of bone. But they show that we can at least aspire to making materials with some of those same remarkable and useful characteristics: materials that we might designate as animate.1 Genuinely animate materials would transform the whole notion of engineering, with tremendous potential benefits for society. Today, the cost of repair in our engineering structures and societal infrastructure is huge—including the indirect economic costs of taking the system (a road or rail track, say) out of service while it is under repair. The consequences of neglecting the accumulation of damage and of structural failures can be devastating and fatal, whether that involves collapse of a bridge or a tunnel, or failure and corrosion of a biomedical implant. Making new materials and structures is typically not only a very energy-intensive process but also wasteful. Making a desktop computer consumes around 1.5 tonnes of water and 240 kg of fossil fuels—and if a device like this fails, it is often cheaper and easier to replace it than repair it. Materials with “animate” properties would not only make manufacturing and engineering cheaper and more sustainable, they would alter the whole notion of what these words mean. A material that adapts its shape and structure to the environment does not have to be optimized at the outset for a given situation (with the risk that it then performs poorly if the conditions change). And a material that builds itself does not have to be painstakingly assembled before being placed. “Smart cities” of the future are likely to have to adapt to significant changes in climate: higher temperatures, more humidity, greater fluctuations and extremes. In space exploration, a selfhealing material could make the difference between mission success and failure, and possibly between life and near-instant death. Materials like this need not lose their value and be thrown away, although they will probably need to be embedded in an efficient “metabolic ecosystem” that supplies fresh raw ingredients and energy to enable the materials to sustain their function. This article is a call for a dedicated effort to develop animate materials. These should be regarded not merely as a new class of material, but as a basis for rethinking the goals of a large segment of applied science, from civil engineering to biomedicine, driven by the urgent needs of a society facing grave economic, demographic, and environmental challenges. The concept of animate materials reflects a growing view that something needs to shift in our philosophy of making if we are to meet these challenges in the near future. Where do animate materials fit in? Ever since humans began constructing artifacts from materials—whether a stone bridge or a space rocket—we have regarded design as a fixed objective, and have selected materials and structures that we believe will do the job as well as possible. Maintenance, repair, and alteration have then been regarded as additional tasks—necessary in most cases, but enacted post hoc. Typically, the aim has been to use materials that resist change: that will not break or corrode or deform. If these things happen, a whole new train of interventions is required. But for animate materials, responses to such changes are foreseen and accommodated from the outset. Indeed, they can even be seen as opportunities: such materials might interactively improve the original design as the constraints change (see Figure 1). Genuinely animate materials—those found in nature—do this already (see Figure 2). Wood, shell, and skin are also able to self-heal and adapt to the prevailing conditions. There has been intense interest for many decades in making materials that can mimic some of those found in nature, thereby capturing some of their superior properties. For example, some tough ceramic composites use tricks taken from the microstructure of shells, such as mother-ofpearl, in which strong, hard plates are bonded together in stacks by softer, weaker material so that the energy of an impact is absorbed by the delamination of these layers, preventing a crack from spreading as it would through a monolithic material. This field of biomimetic materials engineering2 has produced some wonderful results, but it does not really capture what is truly remarkable about biomaterials: their adaptability and their capacity for self-assembly and self-repair. It is capabilities like those that will distinguish animate materials from the smart and biomimetic materials that have been mostly developed to date. Allied to biomimetics is the field of biocompatible and bioactive materials, MATERIALS NEWS