Enabling view-dependent stereoscopic projection in real environments

Enabling view-dependent stereoscopic projection in real environments
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在真实环境中启用依赖于视图的立体投影

DOI:
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发表时间:
2005
期刊:
International Symposium on Mixed and Augmented Reality
影响因子:
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通讯作者:
Anselm Grundhöfer
Anselm Grundhöfer
中科院分区:
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文献类型:
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作者:
O. Bimber;Gordon Wetzstein;A. Emmerling;Christian Nitschke;Anselm Grundhöfer

文献摘要

被引文献

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我们展示了如何基于视图的图像和几何变形,辐射补偿和多焦点投影,使一个普通的(几何复杂,彩色和纹理)的表面上的日常环境中的视图相关的立体可视化。对于需要永久和人工投影画布的沉浸式或半沉浸式AR/VR应用,可能不需要特殊的显示配置。我们展示了几个特设可视化的例子,在一个真实的建筑和博物馆应用程序的上下文中。
We show how view-dependent image-based and geometric warping, radiometric compensation, and multi-focal projection enable a view-dependent stereoscopic visualization on ordinary (geometrically complex, colored and textured) surfaces within everyday environments. Special display configurations for immersive or semi-immersive AR/VR applications that require permanent and artificial projection canvases might become unnecessary. We demonstrate several ad-hoc visualization examples in a real architectural and museum application context.