An introduction to SLX [simulation software]

An introduction to SLX [simulation software]
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SLX【仿真软件】简介

DOI:
10.1109/wsc.1995.478782
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发表时间:
1995
期刊:
Winter Simulation Conference Proceedings, 1995.
影响因子:
--
通讯作者:
Richard Stafford
Richard Stafford
中科院分区:
--
文献类型:
--
作者:
Ed C Alexopoulos;K. Kang;W. R. Lilegdon;D. Goldsman;Richard Stafford

文献摘要

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本文介绍了SLX(Henriksen,1993),读者谁已经熟悉模拟。与GPSS/H(Banks,卡森和Sy,1989; Henriksen和Crain,1989; Schriber,1991; Smith,Brunner和Crain,1992)的比较被用来提供描述SLX特征的参考框架。SLX项目的目标是产生一个仿真系统,它提供了多个层,从SLX内核,在底部,一直到层,提供图形模型的建设“没有编程。在本文中,只描述了SLX的“较低”层。因此,本文可能会更感兴趣的仿真软件包开发人员比仿真软件的最终用户。六个关键概念的SLX内核的基础上,SLX的可扩展性机制,这有利于从较低的层的建设,说明。
This paper provides introduction to SLX (Henriksen, 1993) for readers who are already familiar with simulation. Comparisons with GPSS/H (Banks, Carson and Sy, 1989; Henriksen and Crain, 1989; Schriber, 1991; and Smith, Brunner and Crain, 1992) are used to provide a frame of reference for describing SLX features. The goal of the SLX project is to produce a simulation system which provides a multiplicity of layers, ranging from the SLX kernel, at the bottom, all the way up to layers which provide graphical model building "without programming." In this paper, only the "lower" layers of SLX are described. Accordingly, this paper will perhaps be of greater interest to simulation software package developers than to end users of simulation software. Six key concepts which underlie the SLX kernel are presented, and SLX's extensibility mechanisms, which facilitate the construction of higher layers from lower layers, are illustrated.