Increasing Voluntary Myoelectric Training Time Through Game Design.

Increasing Voluntary Myoelectric Training Time Through Game Design.
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通过游戏设计增加自愿肌电训练时间。

DOI:
10.1109/tnsre.2022.3202699
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发表时间:
2022
期刊:
a publication of the IEEE Engineering in Medicine and Biology Society
影响因子:
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通讯作者:
Garske C
Garske C
中科院分区:
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文献类型:
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作者:
Garske C

文献摘要

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在虚拟假肢训练研究中,严肃游戏的研究已经有30多年了。然而,很少有游戏设计元素被使用和评估它们对自愿遵守和重复执行任务的影响。我们将已建立的肌电控制虚拟假肢训练任务的两个基于游戏的版本与没有相同任务的游戏元素的界面进行了比较[视频,请参阅(Garske,2022)]。 12 名肢体完好的参与者被分为能力相当的三组,并被要求只要有动力就执行任务。任务完成后,他们完成了一份关于他们对任务的动机和参与度的调查问卷。调查发现,当在任务中实施更多游戏设计元素时,基于游戏的组中的参与者执行任务的时间会显着延长(不同游戏设计元素数量不断增加的组的中位数为 6、9.5 和 14 块)。基于游戏的版本的参与者也更有可能因为疲劳而不是因为无聊或沮丧而结束任务,这一点通过肌电信号的疲劳分析得到了验证。我们证明,在虚拟肌电训练任务中系统地利用游戏设计可以在短期内支持虚拟训练的坚持和持续时间。这种短期增强的参与是否会导致长期坚持仍然是一个悬而未决的问题。
In virtual prosthetic training research, serious games have been investigated for over 30 years. However, few game design elements are used and assessed for their effect on the voluntary adherence and repetition of the performed task. We compared two game-based versions of an established myoelectric-controlled virtual prosthetic training task with an interface without game elements of the same task [for video, see (Garske, 2022)]. Twelve limb-intact participants were sorted into three groups of comparable ability and asked to perform the task as long as they were motivated. Following the task, they completed a questionnaire regarding their motivation and engagement in the task. The investigation established that participants in the game-based groups performed the task significantly longer when more game design elements were implemented in the task (medians of 6 vs. 9.5 vs. 14 blocks for groups with increasing number of different game design elements). The participants in the game-based versions were also more likely to end the task out of fatigue than for reasons of boredom or frustration, which was verified by a fatigue analysis of the myoelectric signal. We demonstrated that the utilization of game design methodically in virtual myoelectric training tasks can support adherence and duration of a virtual training, in the short-term. Whether such short-term enhanced engagement would lead to long-term adherence remains an open question.