An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces

An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces
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将带有干扰器的重定向自由探索与原地行走和操纵杆运动界面进行比较的导航能力评估

DOI:
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发表时间:
2011
期刊:
IEEE Conference on Virtual Reality and 3D User Interfaces
影响因子:
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通讯作者:
M. Whitton
M. Whitton
中科院分区:
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文献类型:
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作者:
Tabitha C. Peck;H. Fuchs;M. Whitton

文献摘要

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我们报告的用户研究评估重定向自由探索与分心(RFED),一个大规模的,真正的步行,运动接口,通过比较它在原地行走(WALKING)和操纵杆(JS),两个常见的运动接口。受试者之间的研究比较了导航能力RFED,ESTA和JS接口的VE是两倍以上的尺寸的跟踪空间。基于导航和寻路指标对界面进行了评估,结果表明,使用RFED的参与者在虚拟迷宫中的导航和寻路方面明显优于使用原地行走和操纵杆界面的参与者。参与者行进的距离更短,错误的转弯更少,更准确、更快速地指出隐藏的目标,并且能够更准确地在地图上放置和标记目标。此外,RFED参与者能够更准确地估计VE大小。
We report on a user study evaluating Redirected Free Exploration with Distractors (RFED), a large-scale, real-walking, locomotion interface, by comparing it to Walking-in-Place (WIP) and Joystick (JS), two common locomotion interfaces. The between-subjects study compared navigation ability in RFED, WIP, and JS interfaces in VEs that are more than two times the dimensions of the tracked space. The interfaces were evaluated based on navigation and wayfinding metrics and results suggest that participants using RFED were significantly better at navigating and wayfinding through virtual mazes than participants using walking-in-place and joystick interfaces. Participants traveled shorter distances, made fewer wrong turns, pointed to hidden targets more accurately and more quickly, and were able to place and label targets on maps more accurately. Moreover, RFED participants were able to more accurately estimate VE size.