Online multiplayer games: a virtual space for intellectual property debates?

Online multiplayer games: a virtual space for intellectual property debates?
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在线多人游戏:知识产权辩论的虚拟空间?

DOI:
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发表时间:
2006
影响因子:
5
通讯作者:
S. Grimes
S. Grimes
中科院分区:
人文科学1区
文献类型:
--
作者:
S. Grimes

文献摘要

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本文探讨了如何利用在线多人数字游戏作为知识产权谈判的场所。最近玩家和创作者之间的争议不仅推动了当代关于版权的性质和限制的观念的转变,也推动了虚拟休闲与现实世界经济之间日益密切的关系。对学术文献和大众媒体中所描述的这场辩论的简要概述将为本文的分析提供背景。然后,焦点转向现有的知识产权法律和理解如何转变,以适应在线多人游戏的独特特征。通过考虑游戏的社会概念转变以及休闲与劳动的混杂,讨论了在线游戏中存在争议的劳动问题。潜在的使用价值-交换价值关系也在政治经济学视角的理论框架内进行了探讨。
This article explores how online multiplayer digital games are used as a venue for the negotiation of intellectual property rights. Recent disputes between players and creators are contributing to both a shift in contemporary notions about the nature and limits of copyright and a growing relationship between virtual leisure and real-world economics. A brief overview of the debate as it has been portrayed in both academic literature and the popular press will provide the context for this analysis. The focus then shifts to the ways in which existing laws and understandings about intellectual property are transforming to accommodate the unique characteristics of online multiplayer games. The contentious issue of labor within online gaming is discussed through a consideration of shifting social conceptualizations of play and the confounding of leisure and labor. The underlying use value-exchange-value relationship is also explored within the theoretical framework of a political economic perspective.