Ludic-HRI: Designing Playful Experiences with Robots

Ludic-HRI: Designing Playful Experiences with Robots
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Ludic-HRI:用机器人设计有趣的体验

DOI:
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发表时间:
2020
期刊:
IEEE/ACM International Conference on Human-Robot Interaction
影响因子:
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通讯作者:
Malte F. Jung
Malte F. Jung
中科院分区:
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文献类型:
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作者:
Wen;Malte F. Jung

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人们天生就爱玩,玩性不仅在真正的游戏中很重要,在所有其他活动中也很重要。在此基础上,我建议使用一种有趣的设计方法来拓宽人机交互(HRI)的设计空间。在本文中,我讨论了搞笑设计在HRI中的应用,并探讨了搞笑活动如何作为一种机制,在人们与机器人的互动中获得新的理解。两个项目,BubbleBot和Sketching Robot,是用机器人设计有趣的活动的案例。在我的工作中,我通过运用探索性研究,通过设计方法来创造有趣的体验,研究人们是如何感知机器人的。我不断地从我的设计中学习,探索设计机器人的潜在领域,同时确定机器人在我们生活中的新价值和目标。
People are inherently playful, and playfulness matters not only when engaging in actual play but also in all other activities. Based on this, I propose using a ludic design approach as a means to broaden the design space for Human-Robot Interaction (HRI). In this paper, I discuss the application of ludic design in HRI and explore how ludic activities can act as a mechanism for achieving new understandings from people during their interactions with robots. Two projects, BubbleBot and Sketching Robot, are presented as cases of designing ludic activities with robots. In my work, I have investigated how people perceived robots by applying exploratory research through design methods in creating the ludic experiences. I am continuously learning from my design and exploring potential areas for designing robots while identifying new values and goals for having robots in our lives.