A Conceptual Framework for Serious Games

A Conceptual Framework for Serious Games
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严肃游戏的概念框架

DOI:
10.1109/icalt.2009.19
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发表时间:
2009
期刊:
2009 Ninth IEEE International Conference on Advanced Learning Technologies
影响因子:
--
通讯作者:
G. Wills
G. Wills
中科院分区:
--
文献类型:
--
作者:
Amri Yusoff;R. Crowder;L. Gilbert;G. Wills

文献摘要

被引文献

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在过去的十年里,已经开发了相当数量的严肃游戏,并取得了不同程度的成功。由于缺乏针对游戏开发商的明确标准和指导方针,很难证明声称某款特定游戏符合学习者的要求和/或期望是合理的。本文定义了一个严肃游戏的概念模型,该模型将有助于它们的设计和对满足其学习结果的成就的测量。
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.