Interactive Simulations with a Stylized Scale Model to Codesign with Villagers an Agent-Based Model of Bushmeat Hunting in the Periphery of Korup National Park (Cameroon)

Interactive Simulations with a Stylized Scale Model to Codesign with Villagers an Agent-Based Model of Bushmeat Hunting in the Periphery of Korup National Park (Cameroon)
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使用程式化比例模型进行交互式模拟,与村民共同设计科鲁普国家公园(喀麦隆)周边丛林肉狩猎的基于代理的模型

DOI:
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发表时间:
2015
期刊:
Journal of Artificial Societies and Social Simulation
影响因子:
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通讯作者:
M. Waltert
M. Waltert
中科院分区:
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文献类型:
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作者:
C. Page;K. S. Bobo;T. O. W. Kamgaing;Bobo Fernanda Ngahane;M. Waltert

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一个代理为基础的模型(ABM)代表圈套诱捕的蓝色小羚羊(Cephalophus monticola)共同设计,并与当地居民使用,以提高他们对可持续性的认识,在该地区的Korup国家公园(喀麦隆西南部)的肉食狩猎活动。村民会议的基础上互动模拟与程式化的规模模型的结构分为三个连续的步骤。在第一步中,一个抽象的代表性的一部分森林包围的村庄是共同设计的直接操纵的计算机界面显示的空间网格。通过ABM中基于个体的种群动力学模块的演示,分享了蓝小羚羊的生活周期特征和行为的相关知识。第二步的目标,引入狩猎模块的反弹道导弹,是通过交互式模拟引起圈套陷阱的做法,并通过设置一个值的概率蓝色小羚羊捕捉到圈套陷阱校准狩猎模块。第三步,提出了一个更现实的反弹道导弹版本。该过程中包括的七个村庄位于基于GIS的空间表示中,ABM中每个村庄的“猎人”代理数量根据调查结果设定。这一现实版本的演示引发了对可能的管理方案的讨论,其结果与最后版本的反弹道导弹将在下一轮村民会议上讨论。我们提出的优点和缺点的方法,包括在早期阶段使用的过程中的交互式模拟与风格化的规模模型,以指定基于代理的模型。
An agent-based model (ABM) representing snare trapping of blue duikers (Cephalophus monticola) was co-designed and used with local populations to raise their awareness about the sustainability of bushmeat hunting activities in the region of the Korup National Park (South-West Cameroon). Village meetings based on interactive simulations with a stylized scale model were structured in three successive steps. During the first step, an abstract representation of a village surrounded by a portion of forest was co-designed by directly manipulating the computer interface displaying a spatial grid. Then, knowledge about the live-cycle traits and the behavior of blue duikers was shared through the demonstration of the individual-based population dynamics module of the ABM. The objective of the second step, introducing the hunting module of the ABM, was to elicit snare trapping practices trough interactive simulation and to calibrate the hunting module by setting a value for the probability of a blue duiker to be caught by a snare trap. In a third step, a more realistic version of the ABM was introduced. The seven villages included in the process were located in the GIS-based spatial representation, and the number of “Hunter†agents for each village in the ABM was set according to the results of a survey. The demonstration of this realistic version triggered discussion about possible management scenarios, whose results obtained with the finalized version of the ABM will be discussed during next round of village meetings. We present the pros and cons of the method consisting in using at an early stage of the process interactive simulations with stylized scale models to specify empirically-based agent-based models.