Human-Computer Interaction. Interaction Design and Usability

Human-Computer Interaction. Interaction Design and Usability
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人机交互。

DOI:
10.1007/978-3-540-73105-4_88
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发表时间:
2007
期刊:
--
影响因子:
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通讯作者:
Heldal I
Heldal I
中科院分区:
--
文献类型:
--
作者:
Heldal I

文献摘要

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研究已经确定了许多不同的概念和因素,例如沉浸感、存在感、性能、交互,并定义了大量有助于开发高级虚拟环境(ve)的指南。通过对个体工作与群体工作差异的研究,以及这些因素对个体工作和群体工作差异的影响,本文旨在提高对网络协作的理解。一般认为,允许创造性可以提高工作质量。本文研究了创造力对虚拟现实工作的影响,重点是理解协作虚拟环境(cve)中存在与创造力之间的关系。研究发现,成功结果的重要先决条件是在场与在场之间的平衡,以及为个人贡献提供足够的时间和空间。
Research has identified many different concepts and factors, e.g. immersiveness, presence, performance, interaction, and defined a large number of guidelines that contribute to developing advanced virtual environments (VEs). By reviewing research on differences between individual work and group work, and how it is influenced by these factors, this paper aims to improve understanding of networked collaboration. Allowing creativity is considered to promote higher quality of work in general. The paper examines the impact of creativity on work in VEs, with focus on understanding the relationship between presence and creativity in collaborative virtual environments (CVEs). It is found that important prerequisites for successful outcomes are balance between presence and copresence and providing enough time and space for individual contributions.