The Nature and Classification of Games

The Nature and Classification of Games
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游戏的性质和分类

DOI:
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发表时间:
2005
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影响因子:
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通讯作者:
S. Xavier
S. Xavier
中科院分区:
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文献类型:
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作者:
D. Vossen;S. Xavier

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体育课程往往基于从玩耍 - 游戏 - 运动连续体模型衍生出的游戏分类。然而,对游戏连续体模型的批评表明,它误解了现象本身的性质,从而使得由此衍生的游戏分类和/或体育课程缺乏说服力。本质主义定义与连续体模型形成对比,从而提供了可从中衍生游戏分类和体育课程的替代视角。伯纳德·休茨(1978)以其广泛而敏锐的游戏本质主义定义而闻名。本文的目的是通过展示其广泛的包容性来支持休茨的观点。这一目的通过提出一种游戏分类法得以实现,该分类法包括三种游戏区分:竞争性与非竞争性游戏、互动性与非互动性游戏以及体力性与非体力性游戏。与这些区分相对应的是六个游戏子类别:非竞争性非体力游戏、平行非体力游戏、互动非体力游戏、非竞争性运动、平行运动和互动运动。
Physical education curricula have often been grounded within game classifications derived from the play-game-sport continuum models. Nevertheless, criticism of the continuum model of games suggests that it misunderstands the nature of the phenomenon itself and thereby renders game classifications and/or physical education curricula derived from it less than compelling. Essentialist definitions contrast continuum models and thereby provide alternative perspectives from which game classifications and physical education curricula may be derived. Bernard Suits (1978) is best known for his broad yet discerning essentialist definition of games. The purpose of this paper is to champion Suits’ position via a demonstration of its inclusive scope. This purpose is served in the proposal of a taxonomy of games including three game distinctions: competitive versus noncompetitive games, interactive versus noninteractive games, and physical versus nonphysical games. Paralleling these distinctions are six subcategories of games: noncompetitive nonphysical games, parallel nonphysical games, interactive nonphysical games, noncompetitive sports, parallel sports, and interactive sports.