The Nature and Classification of Games
The Nature and Classification of Games
复制标题
游戏的性质和分类
DOI:
--
复制
发表时间:
2005
期刊:
影响因子:
--
通讯作者:
S. Xavier
中科院分区:
文献类型:
--
作者:
D. Vossen;S. Xavier
Physical education curricula have often been grounded within game classifications derived from the play-game-sport continuum models. Nevertheless, criticism of the continuum model of games suggests that it misunderstands the nature of the phenomenon itself and thereby renders game classifications and/or physical education curricula derived from it less than compelling. Essentialist definitions contrast continuum models and thereby provide alternative perspectives from which game classifications and physical education curricula may be derived. Bernard Suits (1978) is best known for his broad yet discerning essentialist definition of games. The purpose of this paper is to champion Suits’ position via a demonstration of its inclusive scope. This purpose is served in the proposal of a taxonomy of games including three game distinctions: competitive versus noncompetitive games, interactive versus noninteractive games, and physical versus nonphysical games. Paralleling these distinctions are six subcategories of games: noncompetitive nonphysical games, parallel nonphysical games, interactive nonphysical games, noncompetitive sports, parallel sports, and interactive sports.