Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality

Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality
复制标题

增强现实中动态虚拟实体的近端搜索任务期间的周边视觉和振动触觉反馈分析

DOI:
10.1145/3357251.3357585
复制
发表时间:
2019
期刊:
ACM Symposium on Spatial User Interaction
影响因子:
--
通讯作者:
Welch, Greg
Welch, Greg
中科院分区:
--
文献类型:
--
作者:
Richards, Kendra;Mahalanobis, Nikhil;Kim, Kangsoo;Schubert, Ryan;Lee, Myungho;Daher, Salam;Norouzi, Nahal;Hochreiter, Jason;Bruder, Gerd;Welch, Greg

文献摘要

参考文献

被引文献

相似文献

增强现实 (AR) 的主要目标是将虚拟内容无缝嵌入到真实环境中。有许多因素可以影响虚拟实体的感知物理性和共存性,包括硬件功能、虚拟行为的保真度以及与交互相关的感官反馈。在本文中,我们提出了一项研究,调查参与者在接近 AR 虚拟实体的限时搜索任务中的感知和行为。我们特别分析了以下因素的影响:(i) 光学透视头戴式显示器、微软 HoloLens 周边的视觉冲突,(ii) 物理环境中的整体照明,以及 (iii) 基于安装在物理平台上的振动触觉传感器的多模态反馈。我们的结果表明,振动触觉反馈和减少外围照明对于空间和社交存在以及参与度有显着的好处。我们讨论这些效应对 AR 应用的影响。
A primary goal of augmented reality (AR) is to seamlessly embed virtual content into a real environment. There are many factors that can affect the perceived physicality and co-presence of virtual entities, including the hardware capabilities, the fidelity of the virtual behaviors, and sensory feedback associated with the interactions. In this paper, we present a study investigating participants’ perceptions and behaviors during a time-limited search task in close proximity with virtual entities in AR. In particular, we analyze the effects of (i) visual conflicts in the periphery of an optical see-through head-mounted display, a Microsoft HoloLens, (ii) overall lighting in the physical environment, and (iii) multimodal feedback based on vibrotactile transducers mounted on a physical platform. Our results show significant benefits of vibrotactile feedback and reduced peripheral lighting for spatial and social presence, and engagement. We discuss implications of these effects for AR applications.
协作游戏中的模拟社交接触
DOI: --
发表时间: 2014
期刊: EuroHaptics
影响因子: --
作者:
Gijs Huisman;Jan Kolkmeier;D. Heylen
通讯作者: D. Heylen
DOI: 10.1177/154193129804200103
发表时间: 1998-10
期刊: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
影响因子: --
作者:
J. Gallimore;N. Brannon;F. Patterson
通讯作者: J. Gallimore;N. Brannon;F. Patterson
DOI: --
发表时间: 2000
影响因子: 1
作者:
F. Brooks;K. Arthur
通讯作者: F. Brooks;K. Arthur
DOI: 10.1109/vr.2016.7504692
发表时间: 2016
期刊: 2016 IEEE Virtual Reality (VR)
影响因子: --
作者:
Donghao Ren;Tibor Goldschwendt;YunSuk Chang;Tobias Höllerer
通讯作者: Tobias Höllerer
建立更稳健的社会存在理论和衡量标准:回顾和建议标准
DOI: --
发表时间: 2003
期刊: Presence - Teleoperators and Virtual Environments
影响因子: --
作者:
F. Biocca;Chad Harms;J. Burgoon
通讯作者: J. Burgoon