Cube-in: A Learning Kit for Physical Computing Basics

Cube-in: A Learning Kit for Physical Computing Basics
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Cube-in:物理计算基础知识学习套件

DOI:
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发表时间:
2015
期刊:
International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
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通讯作者:
M. Gross
M. Gross
中科院分区:
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文献类型:
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作者:
Hyunjoo Oh;M. Gross

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我们提出立方体,一个工具包,旨在帮助初学者学习物理计算的基本概念。通过游戏和观察,立方体用户可以研究数字和模拟信号,输入和输出,以及输入和输出之间的映射,然后再进行电子工作和构建电路。通过简化交互方法,Cube-in提供了一个访问关键物理计算概念的入口点。
We present Cube-in, a kit designed to help beginners learn about fundamental concepts in physical computing. Through play and observation, Cube-in users can investigate digital and analog signals, inputs and outputs, and mapping between inputs and outputs before they work on electronics and construct circuits. By simplifying interaction methods, Cube-in provides an accessible entry point to key physical computing concepts.