A review of multi-sensory technologies in a Science, Technology, Engineering, Arts and Mathematics (STEAM) classroom

A review of multi-sensory technologies in a Science, Technology, Engineering, Arts and Mathematics (STEAM) classroom
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科学、技术、工程、艺术和数学 (STEAM) 课堂中的多感官技术回顾

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发表时间:
2016
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通讯作者:
J. Taljaard
J. Taljaard
中科院分区:
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文献类型:
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作者:
J. Taljaard

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本文回顾了多感官技术的文献,特别是着眼于回答这个问题:“什么多感官技术可用于科学,技术,工程,艺术和数学(STEAM)课堂,他们会影响学生的参与和学习成果?”在这里,参与被定义为动机,兴趣,好奇心和态度。这篇综述从新兴但有限的文献中确定了工具和软件。为了回答这个问题,本次审查将包括以下内容:定义学习风格;多感官教学的背景;今天的多感官教育; STEM和STEAM的兴起;看看一些多感官工具;以及在教育中使用多感官技术的好处。
This article reviews the literature on multi-sensory technology and, in particular, looks at answering the question: ‘What multi-sensory technologies are available to use in a science, technology, engineering, arts and mathematics (STEAM) classroom, and do they affect student engagement and learning outcomes?’ Here engagement is defined as motivation, interest, curiosity and attitude. This review identifies tools and software from a burgeoning, yet limited literature. To answer this question, this review will include the following: defining learning styles; background on multi-sensory instruction; multi-sensory education today; STEM and the rise of STEAM; a look at some multi-sensory tools; and the benefits of using multi-sensory technologies in education.