Presence and cybersickness in immersive content: Effects of content type, exposure time and gender

Presence and cybersickness in immersive content: Effects of content type, exposure time and gender
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DOI:
10.1016/j.cag.2017.11.007
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发表时间:
2018-04-01
影响因子:
2.5
通讯作者:
Bessa, Maximino
Bessa, Maximino
中科院分区:
计算机科学3区
文献类型:
--
作者:
Melo, Miguel;Vasconcelos-Raposo, Jose;Bessa, Maximino

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随着头戴式显示器(HMD)使用量的增加,制定最佳使用实践以确保虚拟现实(VR)设备的正确使用非常重要。可以有助于更好的用户体验的因素包括曝光时间,内容类型和用户性别。这项研究评估了这些变量对用户的存在感和Cybersickness的影响时,使用HMD可视化360内容。两种类型的360度内容(捕获的视频与虚拟环境)在四个不同的曝光时间(1,3,5和7分钟)进行了评估。关于存在感,结果显示内容类型、性别和内容类型x性别的统计学显著差异。关于电脑病,没有发现任何独立变量的统计学显著结果。总的来说,结果鼓励女性观众使用合成环境;对于非交互式环境,捕获的环境比合成环境更有效;对于持续1到7分钟的体验,曝光时间不是问题。
As the usage of head-mounted displays (HMD) increases, it is important to establish best usage practices to ensure the appropriate use of Virtual Reality (VR) equipment. Among the factors that can contribute to a better user experience are exposure time, the content type and the gender of the user. This study evaluates the impact of these variables on users' Sense of Presence and Cybersickness when visualising 360 content using HMDs. Two types of 360 content (captured video vs. virtual environment) were evaluated across four different exposure times (1, 3, 5 and 7 min). Regarding Sense of Presence, the results revealed a statistically significant difference for Content Type, Gender, and Content Type x Gender. Regarding Cybersickness, no statistically significant results were found for any of the independent variables. Overall, the results encourage the use of synthesized environments for a female audience; for non-interactive environments, captured environments are more effective than synthesized environments; and exposure time is not a concern for experiences lasting between 1 and 7 min. (C) 2017 Elsevier Ltd. All rights reserved.