Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in an Age of Trumpism

Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in an Age of Trumpism
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玩游戏让美国再次伟大:《孤岛惊魂 5》和特朗普主义时代的电子游戏政治

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发表时间:
2019
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通讯作者:
Sören Schoppmeier
Sören Schoppmeier
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作者:
Sören Schoppmeier

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这篇文章考察了美国当代政治时刻主流视频游戏的政治。为了说明视频游戏的政治作用,本文首先通过观察GamerGate骚扰活动,考虑了视频游戏和玩家文化在唐纳德·特朗普的总统竞选和总统任期内伴随着的反进步反弹中的纠缠。然后,文章对育碧的《远哭5》(2018)进行了批判性阅读,这部电影展示了这款视频游戏(Re)是如何产生反动意识形态的。《远哭5》反复使用浸透美国殖民主义的比喻和叙事,表达了对过去及其生活方式的向往,并在被陌生人夺走家园的感觉下,完成了夺回国家的逻辑。因此,《远哭5》让人联想到一种让美国再次伟大起来的感觉,它体现了视频游戏在美国持续存在的特朗普主义现象中的政治共鸣。
This article examines the politics of mainstream videogames in the contemporary political moment in the United States. To illustrate the political agency of videogames, the paper first considers the entanglements of videogames and gamer culture in the anti-progressive backlash that has accompanied Donald Trump’s presidential campaign and presidency by looking at the GamerGate harassment campaign. The article then provides a critical reading of Ubisoft’s Far Cry 5 (2018), which demonstrates how the videogame (re)produces reactionary ideologies. Far Cry 5 repeatedly employs tropes and narratives steeped in American colonialism, expresses a yearning for the past and its way of life, and works through a logic of taking back the country under the feeling of having one’s home taken away by strangers. As it thus evokes a sense of ‘making America great again,’ Far Cry 5 exemplifies the political resonance of videogames in the ongoing phenomenon of Trumpism in the United States.