Synthesis from scenario-based specifications

Synthesis from scenario-based specifications
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DOI:
10.1016/j.jcss.2011.08.008
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发表时间:
2012-05
期刊:
J. Comput. Syst. Sci.
影响因子:
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通讯作者:
D. Harel;Itai Segall
D. Harel;Itai Segall
中科院分区:
其他
文献类型:
--
作者:
D. Harel;Itai Segall

文献摘要

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我们考虑的问题,自动生成的反应系统的规范中给出的实时序列图(LSC)的基于ARIO的语言。我们首先扩展语言,使其更适合于合成。然后,我们将语言中给出的系统规范转换为系统和环境之间的双人游戏。通过解决这个问题,我们为系统生成了一个获胜的策略,它对应于规范的正确实现。我们还定义了两个概念的系统正确性,并显示如何每个可以合成。
We consider the problem of the automatic generation of reactive systems from specifications given in the scenario-based language of live sequence charts (LSCs). We start by extending the language so that it becomes more suitable for synthesis. We then translate a system specification given in the language into a two-player game between the system and the environment. By solving the game, we generate a winning strategy for the system, which corresponds to a correct implementation of the specification. We also define two notions of system correctness, and show how each can be synthesized.