Synthesis from scenario-based specifications
Synthesis from scenario-based specifications
复制标题
DOI:
10.1016/j.jcss.2011.08.008
复制
发表时间:
2012-05
期刊:
影响因子:
--
通讯作者:
D. Harel;Itai Segall
中科院分区:
文献类型:
--
作者:
D. Harel;Itai Segall
We consider the problem of the automatic generation of reactive systems from specifications given in the scenario-based language of live sequence charts (LSCs). We start by extending the language so that it becomes more suitable for synthesis. We then translate a system specification given in the language into a two-player game between the system and the environment. By solving the game, we generate a winning strategy for the system, which corresponds to a correct implementation of the specification. We also define two notions of system correctness, and show how each can be synthesized.