A Method of Generating Seamless Textures Using a Multi-Distance Co-occurrence Matrix and Natural Texture

A Method of Generating Seamless Textures Using a Multi-Distance Co-occurrence Matrix and Natural Texture
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一种利用多距离共生矩阵和自然纹理生成无缝纹理的方法

DOI:
10.1002/ecjb.20133
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发表时间:
2002
影响因子:
0.7
通讯作者:
K. Shimohara
K. Shimohara
中科院分区:
计算机科学4区
文献类型:
--
作者:
Yamada Tatsumi;A. Hashimoto;K. Shimohara

文献摘要

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提出了一种多距离共生矩阵,并利用该多距离共生矩阵从自然纹理中生成无缝纹理。针对纹理映射过程中经常出现的边界不连续问题,提出了一种无缝纹理生成方法。然而,所提出的无缝纹理生成方法的问题,无缝纹理不能从现有的纹理生成。针对这类问题,提出了一种多距离共生矩阵,它扩展了纹理分析中的共生矩阵,并将其与分形方法相结合,提出了一种无缝纹理生成方法。因此,可以从现有纹理生成无缝纹理。© 2004 Wiley Periodicals,Inc. Electron Comm Jpn Pt 2,87(12):28-37,2004;在线发表于Wiley InterScience(www.interscience.wiley.com)。DOI 10.1002/ecjb.20133
The authors propose a multi-distance co-occurrence matrix and a method of generating seamless textures from natural textures by using this multi-distance co-occurrence matrix. The authors had proposed a seamless texture generation method for solving the boundary discontinuity problem that had conventionally occurred when texture mapping had been repeatedly performed. However, the proposed seamless texture generation method had the problem that seamless textures could not be generated from existing textures. In this paper, the authors propose a multi-distance co-occurrence matrix that extends the co-occurrence matrix used in texture analysis for solving this kind of problem and then propose a texture generation method that combines this multi-distance co-occurrence matrix and a pixel value determination procedure called the fractal method, which is one of the proposed seamless texture generation methods. As a result, seamless textures can be generated from existing textures. © 2004 Wiley Periodicals, Inc. Electron Comm Jpn Pt 2, 87(12): 28–37, 2004; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/ecjb.20133