Manga Comic Influences Snack Selection in Black and Hispanic New York City Youth

Manga Comic Influences Snack Selection in Black and Hispanic New York City Youth
复制标题

DOI:
10.1016/j.jneb.2013.11.004
复制
发表时间:
2014-03-01
影响因子:
2.6
通讯作者:
Hou, Ningqi
Hou, Ningqi
中科院分区:
医学3区
文献类型:
--
作者:
Leung, May May;Tripicchio, Gina;Hou, Ningqi

文献摘要

被引文献

相似文献

目的:为了确定一次接触漫画(日本漫画艺术)与多种信息促进水果摄入量的影响零食选择在少数民族城市青年。(平均年龄10.8岁; 54%为女性; 74%的黑人/非裔美国人)参加布鲁克林的课后活动,纽约参与了一项试点研究,他们被随机分配接受漫画或非健康相关的通讯。在阅读他们的媒体后,参与者被提供了一份零食,可以从健康/不健康的选项中选择。次要结果包括知识,自我效能,以及与水果摄入量和媒体运输相关的结果预期。数据进行了分析,使用回归和配对t test.Results:漫画组参与者更有可能选择一个健康的零食,相比,注意力控制组(比值比= 3.6,95%置信区间:1.1-12.1,P = 0.04)。漫画组报告增加自我效能(P = .04)和更大的运输(沉浸到媒体)(P = .006)。结论和影响:结果表明,漫画漫画可能是一个有用的格式,以促进健康的零食选择在城市少数民族青年。
Objective: To determine whether a single exposure to a Manga comic (Japanese comic art) with multiple messages promoting fruit intake influenced snack selection in minority urban youth.Methods: Fifty-seven youth (mean age 10.8 y; 54% female; 74% black/African American) attending after-school programs in Brooklyn, NY participated in a pilot study in which they were randomly assigned to receive the comic or a non-health-related newsletter. After reading their media, participants were offered a snack and could choose from among healthy/unhealthy options. Secondary outcomes included knowledge, self-efficacy, and outcome expectations related to fruit intake and media transportation. Data were analyzed using regression and paired t test.Results: Comic group participants were significantly more likely to choose a healthy snack, compared to the Attention-control group (odds ratio = 3.6, 95% confidence interval: 1.1-12.1, P = .04). The Comic group reported increases in self-efficacy (P = .04) and greater transportation (immersion into media) (P = .006).Conclusions and Implications: Results suggest Manga comics may be a useful format to promote healthy snack selection in urban minority youth.