GAME DEVELOPMENT SOFTWARE TOOLS IN HIGHER EDUCATIONAL INSTITUTIONS: EXPERIENCE OF UKRAINE, TURKEY AND BULGARIA

GAME DEVELOPMENT SOFTWARE TOOLS IN HIGHER EDUCATIONAL INSTITUTIONS: EXPERIENCE OF UKRAINE, TURKEY AND BULGARIA
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高等教育机构中的游戏开发软件工具:乌克兰、土耳其和保加利亚的经验

DOI:
10.33407/itlt.v78i4.3370
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发表时间:
2020
影响因子:
0.8
通讯作者:
Георгій Желязков
Георгій Желязков
中科院分区:
--
文献类型:
--
作者:
Ірина Доброскок;Наталія Ржевська;Хамді Айїлдиз;Дарина Заімова;Георгій Желязков

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本文重点分析了乌克兰(Pereiaslav-Khmelnytskyi Hryhorii Skovoroda国立教育大学)、土耳其(Kahramanmaras Sutcu Imam大学)和保加利亚(Trakia大学)高等教育机构的游戏开发软件工具。文章重点介绍了这些大学的师生进行的研究结果。在这项研究中,没有这一领域经验或专业IT技能的教师创建了教育游戏。本研究选择了可用于创建教育游戏的自由软件工具(Construct 3、GameMaker Studio2、Unity、GodoEngine、虚幻引擎4)。这项研究包括两个数据阵列:第一个是开发教育游戏的老师发表的意见,第二个是测试最终游戏产品的学生的意见。我们根据以下标准分析了创建教育游戏的免费工具:编程语言知识的需求、支持论坛和参考材料的可用性、向多平台和多种格式导出数据的能力、为每个对象添加应用内购买或各种组件,无论是否支持2D和3D游戏,以及开发速度。在乌克兰教师看来,GameMaker Studio 2最有效,而土耳其和保加利亚的教师更喜欢虚幻引擎4。根据研究结果,值得注意的是,教师和学生对教育电脑游戏的创作和使用都有很高的兴趣。还应指出的是,这些结果只与研究中的特定群体有关,因为它们是基于有限数量学生的个人经验。然而,它们对于形成关于教学策略的想法具有重要意义,并允许教师学习新信息,尝试新类型的活动和互动。
The article features the analysis of game development software tools in higher educational institutions of Ukraine (Pereiaslav-Khmelnytskyi Hryhorii Skovoroda State Pedagogical University), Turkey (Kahramanmaras Sutcu Imam University) and Bulgaria (Trakia University). The article highlights the results of the research conducted by teachers and students of these universities. In this research, teachers with no previous experience in this field or specialized IT skills created educational games. Free software tools that can be used to create educational games were selected for this research (Construct 3, GameMaker Studio 2, Unity, Godot Engine, Unreal Engine 4). The study included two data arrays: the first was the opinion expressed by teachers who developed educational games, and the second – that of students who tested the final game product. We analyzed free tools for creating educational games according to such criteria: the need for programming language knowledge, availability of support forums and reference materials, ability to export data to multiple platforms and in many formats, add in-app purchases or various components to each object, whether both 2D and 3D games are supported, development speed. In the Ukrainian teachers’ opinion, GameMaker Studio 2 was the most effective, while teachers in Turkey and Bulgaria preferred the Unreal Engine 4. According to research results, it is worth noting a high interest of both teachers and students in the creation and use of educational computer games. It should also be noted that these results are relevant only for specific groups under study since they are based on the individual experience of a limited number of students. However, they are significant for shaping ideas about pedagogical strategies and allow teachers to learn new information, try new types of activities and interaction.