Virtual Reality/Cyberspace: Challenges to Communication Studies

Virtual Reality/Cyberspace: Challenges to Communication Studies
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虚拟现实/网络空间:传播学的挑战

DOI:
10.22230/cjc.1993v18n3a762
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发表时间:
1993
影响因子:
0.5
通讯作者:
W. Gardiner
W. Gardiner
中科院分区:
--
文献类型:
--
作者:
W. Gardiner

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本文介绍了最戏剧性的发展,在新一代的计算机为基础的媒体目前正在出现,即虚拟现实/网络空间。这一讨论提出了一些挑战,传播研究领域:处理技术圈;阐明通信技术的连续中断;避免最终的第二现实的威胁,并从最终的写作/绘画空间的机会中受益。卡尔·萨根将工具分为基因外(即在基因密码之外,但在身体内部)或体外(即在身体之外)。媒体使用工具来存储和传输信息。这两个区别产生了一个2 × 2矩阵,可以作为一个有用的媒体分类(图1)。在第一代(言语)中,存储和传输都是超基因的;在第二代(印刷品)中,存储是超体的;在第三代(电视)中,传输是超体的;在第四代(超媒体)中,存储和传输都是超体的。在这个新兴的第四代中,完成了分类法,信息以电子方式存储在磁盘/k中(磁盘、硬盘、视频光盘、CD-ROM光盘等)并通过由电信连接的计算机节点网络的信息学基础设施传输。5最初发表在Canadian Journal o/Communication,Summer 1993,18(3),第387-396页的一篇文章的增强版。1995年冬季《国际虚拟现实杂志》
This paper describes the most dramatic development within the new generation of computer-based media currently emerging, that of virtual reality/cyberspace. This discussion presents a number of challenges to the field of communication studies: to deal with the technosphere; to articulate the continuous discontinuity in communication technology; to avoid the threat of the ultimate second reality, and to benefit from the opportunity of the ultimate writing/drawing space. Virtual Reality/Cyberspace Carl Sagan classifies tools as extragenetic (that is, outside the genetic code but inside the body) or extrasomatic (that is, outside the body). Media use tools for the storage and for the transmission of information. Those two distinctions yield a two-by-two matrix, which can serve as a useful taxonomy of media (Figure l ). In the first generation (speech), storage and transmission are both extragenetic; in the second generation (print), storage is extrasomatic; in the third generation (television), transmission is extrasomatic; and in the fourth generation (hypermedia), both storage and transmission are extrasomatic. In this emerging fourth generation, which completes the taxonomy, information is stored electronically in disc/ks (floppy disks, hard disks, videodiscs, CD-ROM discs, etc.) and transmitted through the informatics infrastructure of a network of computer nodes linked by telecommunications. 5 Enhanced version of an article originally published in Canadian Journal o/Communication, Summer 1993, 18(3), Pages 387-396. Winter 1995 THE INTERNATIONAL JOURNAL OF VIRTUAL REALITY 23