VaiR: Simulating 3D Airflows in Virtual Reality

VaiR: Simulating 3D Airflows in Virtual Reality
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VaiR:在虚拟现实中模拟 3D 气流

DOI:
10.1145/3025453.3026009
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发表时间:
2017
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
E. Rukzio
E. Rukzio
中科院分区:
--
文献类型:
--
作者:
Michael Rietzler;Katrin Plaumann;Taras Kränzle;Marcel Erath;Alexander Stahl;E. Rukzio

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在虚拟现实(VR)中集成多个感觉刺激,如触觉气流,已成为VR研究的一个重要课题,并被证明可以增强人的临场感。VAIR专注于精确和逼真的气流模拟,远远超出了风的范畴。虽然以前关于VR中气流主题的工作仅限于风,但就我们所知,没有考虑到概念背景或各种应用领域的工作,而专注于临场感。我们的气动原型以最小的延迟发射短期和长期流动,并能够在用户头部周围的3D空间中设置风源的动画。为了深入了解如何在VR中使用气流以及如何设计这样的设备,我们安排了焦点小组并讨论了这一主题。基于收集到的知识,我们开发了一个原型,事实证明,它在不干扰VR体验的情况下,增加了临场感、享受性和真实感。
The integration of multi-sensory stimuli, e.g. haptic airflow, in virtual reality (VR) has become an important topic of VR research and proved to enhance the feeling of presence. VaiR focuses on an accurate and realistic airflow simulation that goes far beyond wind. While previous works on the topic of airflow in VR are restricted to wind, while focusing on the feeling of presence, there is to the best of our knowledge no work considering the conceptual background or on the various application areas. Our pneumatic prototype emits short and long term flows with a minimum delay and is able to animate wind sources in 3D space around the user's head. To get insights on how airflow can be used in VR and how such a device should be designed, we arranged focus groups and discussed the topic. Based on the gathered knowledge, we developed a prototype which proved to increase presence, as well as enjoyment and realism, while not disturbing the VR experience.