Constructionist Gaming Beyond the Screen: Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers

Constructionist Gaming Beyond the Screen: Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers
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屏幕之外的建构主义游戏:中学生对触摸板、棋盘游戏和控制器的制作和计算

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发表时间:
2015
期刊:
Workshop in Primary and Secondary Computing Education
影响因子:
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通讯作者:
Veena Vasudevan
Veena Vasudevan
中科院分区:
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文献类型:
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作者:
Y. Kafai;Veena Vasudevan

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建构主义游戏的方法——学生通过编程制作自己的游戏来学习——主要集中在屏幕设计上。将工艺与数字组件相结合的混合工艺方法可以将游戏制作扩展到屏幕之外,并为学习计算概念、技能和观点提供新的机会。在本文中,我们报道了一系列针对中学生(11-14 岁)的研讨会,他们使用 Makey Makey、Play Doh、纺织品和其他材料为他们的 Scratch 游戏制作触摸板、增强棋盘游戏和可穿戴控制器。我们研究了学生在屏幕内外设计中的计算和制作方法。我们讨论了建构主义游戏如何通过将其设计扩展到物理世界而受益,以及将建构主义游戏移动到屏幕之外必须为 K-12 编程教学提供什么。
Approaches to constructionist gaming---students making their own games for learning through programming---have mostly focused on screen designs. Hybrid crafting approaches that integrate crafts with digital components can extend game making beyond the screen and provide new opportunities for learning about computational concepts, skills, and perspectives. In this paper, we report on a series of workshops with middle school students (ages 11-14 years) who used Makey Makey, Play Doh, textiles and other materials to craft touchpads, augmented board games, and wearable controllers for their Scratch games. We examined students' approaches to computing and crafting in their onscreen and off screen designs. We discuss in which ways constructionist gaming can benefit from extending their designs into the physical world and what moving constructionist gaming beyond the screen has to offer for K-12 programming instruction.