Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room

Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room
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DOI:
10.5688/ajpe8176265
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发表时间:
2017-01-01
影响因子:
3.3
通讯作者:
Cernusca, Dan
Cernusca, Dan
中科院分区:
教育学4区
文献类型:
--
作者:
Eukel, Heidi N.;Frenzel, Jeanne E.;Cernusca, Dan

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目标。目的:设计一款能提高药学专业大三学生糖尿病疾病管理知识的教育游戏,并评估他们对游戏的感知价值。教师们创造了一个创新的教育游戏,糖尿病逃生室。通过使用一个上锁的房间,一个逃脱时间限制,以及学生团队完成以糖尿病疾病管理为重点的复杂谜题的游戏规则,建立了一个真实的密室逃脱游戏环境。为了评估影响,学生们完成了一个前测试和后测试,以衡量他们获得的知识,并进行了一项感知调查,以确定可以帮助教师提高游戏有效性和实用性的调节因素。在完成游戏后,学生们的知识有了统计学上的显著增长。单样本t检验表明,学生的平均感知值显著高于评价量表的平均值。这一静态显著结果证明,这种游戏行为除了具有新颖性之外,还具有潜在的教学效益。“糖尿病逃生室”是一个有价值的教育游戏,增加了学生对糖尿病疾病管理的知识,并显示出学生参与者的积极整体价值。
Objective. To design an educational game that will increase third-year professional pharmacy students' knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game.Methods. Faculty members created an innovative educational game, the diabetes escape room. An authentic escape room gaming environment was established through the use of a locked room, an escape time limit, and game rules within which student teams completed complex puzzles focused on diabetes disease management. To evaluate the impact, students completed a pre-test and post-test to measure the knowledge they've gained and a perception survey to identify moderating factors that could help instructors improve the game's effectiveness and utility.Results. Students showed statistically significant increases in knowledge after completion of the game. A one-sample t-test indicated that students' mean perception was statistically significantly higher than the mean value of the evaluation scale. This statically significant result proved that this gaming act offers a potential instructional benefit beyond its novelty.Conclusion. The diabetes escape room proved to be a valuable educational game that increased students' knowledge of diabetes mellitus disease management and showed a positive perceived overall value by student participants.