A Wizard of Oz study for an AR multimodal interface

A Wizard of Oz study for an AR multimodal interface
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AR 多模式界面的绿野仙踪研究

DOI:
10.1145/1452392.1452444
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发表时间:
2008
期刊:
CHI 98 Conference Summary on Human Factors in Computing Systems
影响因子:
--
通讯作者:
M. Billinghurst
M. Billinghurst
中科院分区:
--
文献类型:
--
作者:
Minkyung Lee;M. Billinghurst

文献摘要

被引文献

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在本文中,我们描述了增强现实 (AR) 界面的绿野仙踪 (WOz) 用户研究,该界面使用具有自然手部交互和语音命令的多模式输入 (MMI)。我们的目标是利用 WOz 研究来帮助指导创建对用户来说最自然的多模式 AR 界面。在本研究中,我们使用了具有两种不同显示类型(头戴式显示器和桌面显示器)的三个虚拟对象排列任务,以了解用户如何使用多模式命令,以及不同的 AR 显示条件如何影响这些命令。结果为人们如何在多模式 AR 场景组装任务中自然交互提供了宝贵的见解。例如,我们发现了将语音和手势命令融合为单个命令的最佳时间范围。我们还发现显示类型不会对所使用的命令类型产生显着差异。利用这些结果,我们提出了 AR 环境中多模式交互的设计建议。
In this paper we describe a Wizard of Oz (WOz) user study of an Augmented Reality (AR) interface that uses multimodal input (MMI) with natural hand interaction and speech commands. Our goal is to use a WOz study to help guide the creation of a multimodal AR interface which is most natural to the user. In this study we used three virtual object arranging tasks with two different display types (a head mounted display, and a desktop monitor) to see how users used multimodal commands, and how different AR display conditions affect those commands. The results provided valuable insights into how people naturally interact in a multimodal AR scene assembly task. For example, we discovered the optimal time frame for fusing speech and gesture commands into a single command. We also found that display type did not produce a significant difference in the type of commands used. Using these results, we present design recommendations for multimodal interaction in AR environments.