Educational Games and Virtual Reality as Disruptive Technologies

Educational Games and Virtual Reality as Disruptive Technologies
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教育游戏和虚拟现实作为颠覆性技术

DOI:
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发表时间:
2013
期刊:
J. Educ. Technol. Soc.
影响因子:
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通讯作者:
Joseph Psotka
Joseph Psotka
中科院分区:
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文献类型:
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作者:
Joseph Psotka

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新技术往往有可能破坏现有的既定做法,但在当今的教育和培训中,这一点尤为重要。然而,教育在大规模地接受这些变化方面一直非常缓慢,创新似乎主要是由学生和他们不断变化的社会生活方式而不是政策强加的。这种情况会改变吗?领导力是非常需要的。教育需要变得更加模块化,走出教室,进入非正式的环境,家庭,特别是互联网。基于这些模块的全国性认证将使技术更快地进入教育领域。较小的国家在做出这些极具破坏性的改变时可能会更加灵活。
New technologies often have the potential for disrupting existing established practices, but nowhere is this so pertinent as in education and training today. And yet, education has been glacially slow to adopt these changes in a large scale way, and innovations seem to be imposed mainly by students’ and their changing social lifestyles than by policy. Will this change? Leadership is sorely needed. Education needs to become more modular and move out of the classroom into informal settings, homes, and especially the internet. Nationwide certifications based on these modules would permit technology to enter education more rapidly. Smaller nations may be more flexible in making these very disruptive changes.