Natural Developments in Game Research

Natural Developments in Game Research
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游戏研究的自然发展

DOI:
10.3233/icg-1996-19208
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发表时间:
1996
期刊:
J. Int. Comput. Games Assoc.
影响因子:
--
通讯作者:
R. Grimbergen
R. Grimbergen
中科院分区:
--
文献类型:
--
作者:
H. Matsubara;H. Iida;R. Grimbergen

文献摘要

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在游戏程序的研究中,有四个兴趣和相关领域的国际象棋,象棋(象棋),将军(日本象棋)和围棋。本文从规则和计算两个方面对国际象棋和将军进行了比较。我们会看到国际象棋和将军大多是非常相似的,但有一些重要的区别使将军变得复杂!程序最重要的区别是博弈树的复杂性,它比国际象棋的博弈树复杂性高得多。然后我们会争辩说,这些相似和不同使将军成为高级研究的一个很好的选择。在不久的将来,国际象棋程序将不再具有竞争性。象棋具有类似于国际象棋的博弈树复杂性,同样的人工智能技术也将在这个领域取得成功,因此,这个游戏也将不再是重要的围棋作为下一个研究目标太过冒险,因为人们对这个游戏的各个方面知之甚少,我们的观点是发展新技术的关键。给出了计算机手势的简史和最新的CSA计算机手势锦标赛的结果。结论在附录的第五部分,包括对游戏规则的简短介绍
In game-programmmg research there are four Interestmg and related domams CHESS, XIANG QI (Chmese chess), SHOGI (Japanese chess) and Go In this article we compare CHESS With SHOGI by rules and by computatIOnal aspects We will see that CHESS and SHOGI are mostly very Similar, but that there are some Important differences which complicate SHOG! programmmg The most Important difference IS the game-tree compleXity, which IS considerably higher than the game-tree compleXity of CHESS We will then argue that the SimilarIties and differences make SHOGI a good chOice for advanced research m game programmmg In the near future CHESS Will no longer be competitively mterestmg Smce XIANG QI has a game-tree compleXity Similar to CHESS, the same AI techmques will also be successful In this domam, and, as a consequence, this game Will also no longer be mterestmg Go IS too rIsky as a next research target because lIttle IS known about the cogmtIve aspects of the game, which m our view hold the key to developmg new techmques A short history of computer Shogl With the results of the latest CSA computer Shogl tournament IS given ConclUSIOns are proVided m Section 5 In the appendiX, a short mtroductlOn to the rules of the game IS mcluded