Towards a Playful User Interface for Home Entertainment Systems

Towards a Playful User Interface for Home Entertainment Systems
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为家庭娱乐系统打造有趣的用户界面

DOI:
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发表时间:
2004
期刊:
EUSAI
影响因子:
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通讯作者:
Hans
Hans
中科院分区:
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文献类型:
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作者:
Florian Block;A. Schmidt;N. Villar;Hans

文献摘要

被引文献

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在本文中,我们提出了一个有形的立方体作为输入设备,用于在不同的电视频道之间进行有趣的切换。首先,我们考虑几种设计方法,并对它们进行比较。基于一个嵌入重力传感和无线通信功能的立方体,实现了一个原型。立方体的3D图形表示被显示在电视屏幕上。在立方体的每个面上都渲染了一个电视流。屏幕上立方体的运动与用户使用真实的有形立方体执行的旋转相关联。我们的假设是,用户可以使用立方体在频道之间浏览,直观而有趣地切换,获得更好的用户体验,即使与遥控器相比效率有限。我们报告了对我们的假设进行测试的初步用户反馈,其中我们发现,用户可以在没有说明的情况下轻松使用立方体,尽管存在技术限制,但我们认为这是对当前系统的改进。最后,我们讨论了从用户反馈中出现的问题。
In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user’s feedback.