Virtual Video Prototyping

Virtual Video Prototyping
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虚拟视频原型

DOI:
10.1207/s15327051hci2102_2
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发表时间:
2006
期刊:
Human–Computer Interaction
影响因子:
--
通讯作者:
Rune Nielsen
Rune Nielsen
中科院分区:
--
文献类型:
--
作者:
Kim Halskov;Rune Nielsen

文献摘要

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计算能力是我们物理环境的一个组成部分,由于我们的物理环境是三维的,因此虚拟工作室技术具有将数字3D对象和环境与物理对象一起可视化的独特潜力,为在普及计算领域设想未来的使用场景提供了一条明显的道路。我们将这种工作方法称为虚拟视频原型,它起源于许多信息系统设计技术以及建筑和布景设计领域的可视化方法。我们展示了一系列虚拟视频原型案例,并将其作为讨论的平台,指出了在设计过程中使用虚拟视频原型作为交流、实验和反思工具的优点和缺点。基于十多个案例,我们观察到:1)虚拟视频原型是开发团队沟通、与行业合作伙伴和潜在投资者沟通的强大媒介;2)支持测试和产生想法;3)特别适合解决空间问题和新的互动方式。此外,虚拟视频原型的实际使用表明需要考虑一些关键问题,包括a)生产资源,b)实践经验,以及c)虚拟视频原型的诱惑力。
Computing power is an integrated part of our physical environment, and since our physical environment is three-dimensional, the virtual studio technology, with its unique potential for visualizing digital 3D objects and environments along with physical objects, offers an obvious path to pursue in order to envision future usage scenarios in the domain of pervasive computing.We label the work method virtual video prototyping, which grew out of a number of information systems design techniques along with approaches to visualization in the field of architecture and set design.We present a collection of virtual video prototyping cases and use them as the platform for a discussion, which pinpoint advantages and disadvantages of working with virtual video prototyping as a tool for communication, experimentation and reflection in the design process. Based on more than ten cases we have made the observations that virtual video prototypes 1) are a powerful medium of communication in development teams and for communication with industry partners and potential investors, 2) support both testing and generating ideas 3) are particular suited for addressing spatial issues and new ways of interacting. In addition practical use of virtual video prototypes has indicated the need to take into account some critical issues including a) production resources, b) hand-on experience, and c) the seductive power of virtual video prototypes.