"I Feel More Connected to the Physically Ideal Mini Me than the Mirror-Image Mini Me'': Theoretical Implications of the "Malleable Self'' for Speculations on the Effects of Avatar Creation on Avatar-Self Connection in Wii

"I Feel More Connected to the Physically Ideal Mini Me than the Mirror-Image Mini Me'': Theoretical Implications of the "Malleable Self'' for Speculations on the Effects of Avatar Creation on Avatar-Self Connection in Wii
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DOI:
10.1089/cyber.2009.0243
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发表时间:
2010-10-01
影响因子:
6.6
通讯作者:
Jin, Seung-A Annie
Jin, Seung-A Annie
中科院分区:
心理学3区
文献类型:
--
作者:
Jin, Seung-A Annie

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创造一个复制真实自我的化身与一个投射理想自我的化身对游戏玩家的化身-自我连接有什么影响?这项研究在一项对照随机研究中利用了视频游戏机(Wii)中的化身创建游戏(Mii频道)。两组比较(实际自启动与理想自启动)的受试者之间的研究(N = 76)的结果表明,显着的主要影响,通过化身(Mii)创建的自启动的化身-自我连接。那些被引导去创造一个反映理想自我的Mii的游戏玩家,比那些被引导去创造一个反映现实自我的Mii复制品的游戏玩家,感觉到了更强的化身-自我联系。理论价值和影响的新兴机构的研究“可塑性自我”和多维度的自我概念在基于化身的互动媒体进行了讨论。
What are the impacts of creating an avatar replicating the actual self versus an avatar projecting the ideal self on game players' avatar-self connection? This study leveraged an avatar-creating game (Mii Channel) within a videogame console (Wii) in a controlled, randomized study. The results of a two-group comparison (actual self-priming vs. ideal self-priming) between-subjects study (N = 76) demonstrated the significant main effect of self-priming via avatar (Mii) creation on avatar-self connection. Game players who were primed to create a Mii reflecting the ideal self felt greater avatar-self connection than those primed to create a replica Mii mirroring the actual self. Theoretical values and implications for a burgeoning body of research on the "malleable self'' and the multidimensionality of the self-concept in avatar-based interactive media are discussed.