Exercise makes people feel better but people are inactive: Paradox or artifact?

Exercise makes people feel better but people are inactive: Paradox or artifact?
复制标题

DOI:
10.1123/jsep.29.4.498
复制
发表时间:
2007-08-01
影响因子:
2.4
通讯作者:
Williams, Clyde
Williams, Clyde
中科院分区:
医学4区
文献类型:
--
作者:
Backhouse, Susan H.;Ekkekakis, Panteleirnon;Williams, Clyde

文献摘要

被引文献

相似文献

运动心理学文献包含一个有趣但不经常讨论的悖论,它并列了两个结论:(a)运动使大多数人感觉更好;(b)大多数人身体不活动或活动不足。在本文中,我们认为这可能是一个人工产物而不是一个悖论。具体来说,我们质疑运动使人们感觉更好这一结论的普遍性,提出:(a)偶尔发现的负面情绪变化往往被忽视,(b)潜在相关的负面情绪状态并不总是被测量,(c)检查运动前到运动后的变化可能会错过运动期间的负面变化,以及(d)仅在群体总体水平上分析变化可能会掩盖个人或亚群体水平上的不同模式。一项针对 12 名男子参与 90 分钟步行跑步方案的研究数据用于说明这些观点,该方案旨在模拟体育比赛(例如足球)的需求。
The exercise psychology literature includes an intriguing, albeit not frequently discussed, paradox by juxtaposing two conclusions: (a) that exercise makes most people feel better and (b) that most people are physically inactive or inadequately active. In this article, we propose that this might be an artifact rather than a paradox. Specifically, we question the generality of the conclusion that exercise makes people feel better by proposing that (a) occasional findings of negative affective changes tend to be discounted, (b) potentially relevant negative affective states are not always measured, (c) examining changes from pre- to postexercise could miss negative changes during exercise, and (d) analyzing changes only at the level of group aggregates might conceal divergent patterns at the level of individuals or subgroups. Data from a study of 12 men participating in a 90-min walk-run protocol designed to simulate the demands of sports games (e.g., soccer) are used to illustrate these points.