Haptic Theremin: Developing a Haptic Musical controller using the Sensable Phantom Omni

Haptic Theremin: Developing a Haptic Musical controller using the Sensable Phantom Omni
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触觉 Theremin:使用 Sensable Phantom Omni 开发触觉音乐控制器

DOI:
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发表时间:
2005
期刊:
International Conference on Mathematics and Computing
影响因子:
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通讯作者:
B. Cunitz
B. Cunitz
中科院分区:
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文献类型:
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作者:
W. Moss;B. Cunitz

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Theremin是第一个完全电子乐器之一,允许通过改变手与两个天线的接近程度来连续控制音高和音量。它允许新的音乐表现形式,但很难演奏,因为它没有给演奏者提供触觉反馈。触觉技术可以通过提供触觉反馈来解决这个问题。低成本的SensAble Phantom Omni可以跟踪6个连续自由度,并可以使用功能丰富的OpenHaptics C API进行编程,该API与OpenGL接口,以创建自定义图形和触觉应用程序。作者建议使用Omni作为基于Theremin的音乐控制器的基础,该音乐控制器通过OpenSoundControl(OSC)与SuperCollider音频语言进行通信,以创建触觉音乐控制器系统。
The Theremin is one of the first fully electronic musical instruments, allowing continuous control of both pitch and volume by varying hand proximity to two antennas. It allows new forms of musical expression, but is very difficult to play because it presents no tactile feedback to the performer. Haptic technology can solve this problem by providing tactile feedback. The low-cost SensAble Phantom Omni can track 6 degrees of continuous freedom and can be programmed using the feature-rich OpenHaptics C API that interfaces with OpenGL to create custom graphic and haptic applications. The authors propose using an Omni as the basis for a music controller based on the Theremin that communicates via OpenSoundControl (OSC) with the SuperCollider Audio Language to create a Haptic Musical Controller System.