Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments

Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments
复制标题

通过身体和言语判断比较视觉现实主义对 VR 中尺寸感知的影响与现实世界观看的影响

DOI:
10.1109/tvcg.2023.3247109
复制
发表时间:
2023
影响因子:
5.2
通讯作者:
Chuang, Jung Hong
Chuang, Jung Hong
中科院分区:
计算机科学1区
文献类型:
--
作者:
Wijayanto, Ignatius Alex;Babu, Sabarish V.;Pagano, Christopher C.;Chuang, Jung Hong

文献摘要

参考文献

被引文献

相似文献

虚拟现实 (VR) 以其在跨学科应用和研究中的应用而闻名。这些应用程序的视觉表示可能会根据其目的和硬件限制而有所不同,并且在这些情况下可能需要准确感知任务性能的大小。然而,VR 中的尺寸感知和视觉真实感之间的关系尚未被探索。在这篇文章中,我们使用主体间设计对四种视觉真实感条件(即真实、局部照明、卡通和素描)对同一虚拟环境中目标对象的尺寸感知进行了实证评估。此外,我们还通过受试者内会议收集了参与者在现实世界中的体型估计。我们使用并发的口头报告和身体判断来测量尺寸感知。我们的结果表明,尽管参与者的尺寸感知在现实条件下是准确的,但令人惊讶的是,他们仍然可以调整环境中不变但有意义的信息,从而在非真实条件下准确估计目标的尺寸。我们还发现,在现实世界和 VR 观看中,言语和身体反应的尺寸估计通常有所不同,并且受到随着时间的推移而进行的试验演示和目标物体宽度的调节。
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research. The visual representation of these applications could vary depending in their purpose and hardware limitation, and in those situations could require an accurate perception of size for task performance. However, the relationship between size perception and visual realism in VR has not yet been explored. In this contribution, we conducted an empirical evaluation using a between-subject design over four conditions of visual realism, namely Realistic, Local Lighting, Cartoon, and Sketch on size perception of target objects in the same virtual environment. Additionally, we gathered participants' size estimates in the real world via a within-subject session. We measured size perception using concurrent verbal reports and physical judgments. Our result showed that although participants' size perception was accurate in the realistic condition, surprisingly they could still tune into the invariant but meaningful information in the environment to accurately estimate the size of targets in the non-photorealistic conditions as well. We additionally found that size estimates in verbal and physical responses were generally different in real world and VR viewing and were moderated by trial presentation over time and target object widths.
DOI: 10.1109/ismar55827.2022.00056
发表时间: 2022-10
期刊: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
影响因子: --
作者:
Sabarish V. Babu;Hsiao-Chuan Huang;Robert J. Teather;Jung-Hong Chuang
通讯作者: Sabarish V. Babu;Hsiao-Chuan Huang;Robert J. Teather;Jung-Hong Chuang
DOI: --
发表时间: 2017
期刊: ICAT-EGVE
影响因子: --
作者:
Jangyoon Kim;V. Interrante
通讯作者: V. Interrante
DOI: 10.1371/journal.pone.0068594
发表时间: 2013
期刊: PloS one
影响因子: 3.7
作者:
Linkenauger SA;Leyrer M;Bülthoff HH;Mohler BJ
通讯作者: Mohler BJ
DOI: 10.1145/1279640.1279643
发表时间: 2008-01
期刊: ACM Trans. Appl. Percept.
影响因子: --
作者:
M. Elhelw;M. Nicolaou;A. Chung;Guang-Zhong Yang;M. S. Atkins
通讯作者: M. Elhelw;M. Nicolaou;A. Chung;Guang-Zhong Yang;M. S. Atkins
Tamai M 等人:“使用层粘连蛋白包被的人视网膜色素上皮细胞的前房植入和体外培养物的比较”Invest Ophasemol Vis Sci。
DOI: --
发表时间: --
期刊:
影响因子: --
作者:
通讯作者: --