3D modeling, distance and gradient computation for motion planning: A direct GPGPU approach
3D modeling, distance and gradient computation for motion planning: A direct GPGPU approach
复制标题
用于运动规划的 3D 建模、距离和梯度计算:直接 GPGPU 方法
DOI:
10.1109/icra.2013.6631080
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发表时间:
2013
期刊:
影响因子:
--
通讯作者:
B. Bäuml
中科院分区:
文献类型:
--
作者:
R. Wagner;U. Frese;B. Bäuml
The Kinect sensor and KinectFusion algorithm have revolutionized environment modeling. We bring these advances to optimization-based motion planning by computing the obstacle and self-collision avoidance objective functions and their gradients directly from the KinectFusion model on the GPU without ever transferring any model to the CPU. Based on this, we implement a proof-of-concept motion planner which we validate in an experiment with a 19-DOF humanoid robot using real data from a tabletop work space. The summed-up time from taking the first look at the scene until the planned path avoiding an obstacle on the table is executed is only three seconds.