Sketch2Scene

Sketch2Scene
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DOI:
10.1145/2461912.2461968
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发表时间:
2013-07
期刊:
ACM Transactions on Graphics (TOG)
影响因子:
--
通讯作者:
Kun Xu;Kang Chen;Hongbo Fu;Wei-Lun Sun;Shimin Hu
Kun Xu;Kang Chen;Hongbo Fu;Wei-Lun Sun;Shimin Hu
中科院分区:
其他
文献类型:
--
作者:
Kun Xu;Kang Chen;Hongbo Fu;Wei-Lun Sun;Shimin Hu

文献摘要

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这项工作提出了Sketch2Scene框架,该框架能自动将一幅推断多个场景对象的手绘草图转换为语义合理、布局良好的3D模型场景。与现有的基于草图搜索和组合3D模型的工作不同(这些工作通常逐个处理单个绘制的对象),我们的技术通过联合处理绘制的对象来对相关的3D模型进行协同检索和协同放置。这是通过将大量3D场景集合中模型之间的功能和空间关系总结为结构组来实现的。我们的技术极大地减少了基于草图的3D场景建模所需的用户干预量,并且很好地融入了涉及概念设计然后进行3D建模的传统制作流程。一项初步研究表明,将我们的技术用作3D场景构建的标准3D建模的替代且更高效的工具是很有前景的。
This work presents Sketch2Scene, a framework that automatically turns a freehand sketch drawing inferring multiple scene objects to semantically valid, well arranged scenes of 3D models. Unlike the existing works on sketch-based search and composition of 3D models, which typically process individual sketched objects one by one, our technique performs co-retrieval and co-placement of 3D relevant models by jointly processing the sketched objects. This is enabled by summarizing functional and spatial relationships among models in a large collection of 3D scenes as structural groups. Our technique greatly reduces the amount of user intervention needed for sketch-based modeling of 3D scenes and fits well into the traditional production pipeline involving concept design followed by 3D modeling. A pilot study indicates that it is promising to use our technique as an alternative but more efficient tool of standard 3D modeling for 3D scene construction.