Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences

Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
复制标题

自适应教育游戏:提供非侵入性个性化学习体验

DOI:
--
复制
发表时间:
2008
期刊:
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
影响因子:
--
通讯作者:
V. Wade
V. Wade
中科院分区:
--
文献类型:
--
作者:
Neil Peirce;Owen Conlan;V. Wade

文献摘要

被引文献

相似文献

教育类游戏具有提供内在激励学习体验的潜力,能够让学习者沉浸其中。然而,教育游戏所带来的好处却很少考虑到它们所体现的一刀切的教育方法。适应性教育游戏的好处在于,它提供了一个激励环境,并通过个性化的学习体验加以强化。然而,为了提高游戏的教育效益而调整游戏会危及游戏的内在动机和心流。本文提出了一种非侵入性调整游戏以实现个性化学习体验的新方法。这是通过一个创新的、通用的和可重用的架构来实现的,而不会减轻游戏的动机特征。本文以ALIGN(游戏中通过非入侵进行适应性学习)系统的形式详细介绍了这种方法的实现,并讨论了真实评估的结果。
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of educational games seldom consider the one-size-fits-all approach to education they typically embody. The benefit provided by adaptive educational games is that of a motivating environment reinforced with a personalized learning experience. However, adapting a game to enhance its educational benefit endangers its intrinsic motivation and flow. This paper proposes a novel approach for non-invasively adapting a game to enable a personalized learning experience. This is achieved using an innovative, generic and reusable architecture, without mitigating the motivational features of gaming. An implementation of this approach in the form of the ALIGN (Adaptive Learning In Games through Noninvasion) system is detailed and the results of an authentic evaluation are discussed.