Where's the Bug?: Helping Students Find Errors in Physical Computing
Where's the Bug?: Helping Students Find Errors in Physical Computing
复制标题
Bug在哪里?:帮助学生发现物理计算中的错误
DOI:
10.1145/3478432.3499059
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发表时间:
2022
期刊:
影响因子:
--
通讯作者:
Schneider, Michael
中科院分区:
文献类型:
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作者:
Schneider, Michael
Playground have simplified programming and wiring, enabling students to quickly engineer physical computing projects. But enabling students to rapidly design and build is a double-edged sword: Students can create functioning prototypes without fully understanding the underlying principles. With limited knowledge and experience, students struggle to locate and fix bugs, or errors, in their projects. Absent appropriate debugging tools, students rely on their instructor for locating errors, or worse, turn toward destructive tactics such as tearing apart and rebuilding their project, hoping the bug fixes itself. Students need tools targeted to their ability that scaffold debugging and help them locate bugs in the mixed hardware/software environment of physical computing. I developed Circuit Check to scaffold the debugging process for students. It enables students to observe real-time sensor data and test hardware components through a novel adaptation of the traditional breakpoint for physical computing.
DOI:
10.14569/ijacsa.2021.0120204
发表时间:
2021
影响因子:
0.9
作者:
Jan Dolinay;Petr Dostálek;V. Vasek
通讯作者:
V. Vasek
DOI:
--
发表时间:
2016
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
--
作者:
Tracey Booth;S. Stumpf;Jon Bird;Sara Jones
通讯作者:
Sara Jones