MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
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DOI:
10.1145/3386569.3392452
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发表时间:
2020-07-01
影响因子:
6.2
通讯作者:
Wang, Robert
中科院分区:
文献类型:
--
作者:
Han, Shangchen;Liu, Beibei;Wang, Robert
We present a system for real-time hand-tracking to drive virtual and augmented reality (VR/AR) experiences. Using four fisheye monochrome cameras, our system generates accurate and low-jitter 3D hand motion across a large working volume for a diverse set of users. We achieve this by proposing neural network architectures for detecting hands and estimating hand keypoint locations. Our hand detection network robustly handles a variety of real world environments. The keypoint estimation network leverages tracking history to produce spatially and temporally consistent poses. We design scalable, semi-automated mechanisms to collect a large and diverse set of ground truth data using a combination of manual annotation and automated tracking. Additionally, we introduce a detection-by-tracking method that increases smoothness while reducing the computational cost; the optimized system runs at 60Hz on PC and 30Hz on a mobile processor. Together, these contributions yield a practical system for capturing a user's hands and is the default feature on the Oculus Quest VR headset powering input and social presence.