Augmented Reality in education-cases, places and potentials

Augmented Reality in education-cases, places and potentials
复制标题

DOI:
10.1080/09523987.2014.889400
复制
发表时间:
2014-01-01
影响因子:
1.8
通讯作者:
Grover, David
Grover, David
中科院分区:
其他
文献类型:
--
作者:
Bower, Matt;Howe, Cathie;Grover, David

文献摘要

被引文献

相似文献

增强现实有望深刻改变我们所知的教育。将富媒体叠加到现实世界上以通过手机和平板电脑等网络设备进行查看的能力意味着可以在需要的确切时间和地点向学生提供信息。这有可能通过为学生提供“完美定位的脚手架”来减少认知超载,并以一系列其他方式实现学习。本文将回顾增强现实在主流社会和教育中的应用,并讨论该技术提供的教学潜力。基于增强现实在教育中信息传递的普遍使用,我们认为让学生设计增强现实体验以发展他们的高阶思维能力的优点。介绍了在高中视觉艺术中使用增强现实进行“设计学习”的案例研究,其中包含学生作品样本和他们的反馈,表明该方法可以培养高水平的独立思考、创造力和批判性分析。本文最后展望了增强现实的未来前景并制定了未来的研究议程。
Augmented Reality is poised to profoundly transform Education as we know it. The capacity to overlay rich media onto the real world for viewing through web-enabled devices such as phones and tablet devices means that information can be made available to students at the exact time and place of need. This has the potential to reduce cognitive overload by providing students with "perfectly situated scaffolding", as well as enable learning in a range of other ways. This paper will review uses of Augmented Reality both in mainstream society and in education, and discuss the pedagogical potentials afforded by the technology. Based on the prevalence of information delivery uses of Augmented Reality in Education, we argue the merit of having students design Augmented Reality experiences in order to develop their higher order thinking capabilities. A case study of "learning by design" using Augmented Reality in high school Visual Art is presented, with samples of student work and their feedback indicating that the approach resulted in high levels of independent thinking, creativity and critical analysis. The paper concludes by establishing a future outlook for Augmented Reality and setting a research agenda going forward.