Role of cranial and spinal virtual and augmented reality simulation using immersive touch modules in neurosurgical training.
Role of cranial and spinal virtual and augmented reality simulation using immersive touch modules in neurosurgical training.
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DOI:
10.1227/neu.0b013e3182753093
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发表时间:
2013-01
期刊:
影响因子:
4.8
通讯作者:
Roitberg B
中科院分区:
文献类型:
--
作者:
Alaraj A;Charbel FT;Birk D;Tobin M;Luciano C;Banerjee PP;Rizzi S;Sorenson J;Foley K;Slavin K;Roitberg B
Recent studies have shown that mental script-based rehearsal and simulation-based training improves the transfer of surgical skills in various medical disciplines. Despite significant advances in technology and intraoperative techniques over the last several decades, surgical skills training on neurosurgical operations still carries significant risk of serious morbidity or mortality. Potentially avoidable technical errors are well recognized as contributing to poor surgical outcome. Surgical education is undergoing overwhelming change, with reduction of working hours and current trends to focus on patient’s safety and linking reimbursement with clinical outcomes, and there is a need for adjunctive means for neurosurgical training;this has been recent advancement in simulation technology. ImmersiveTouch (IT) is an augmented reality (AR) system that integrates a haptic device and a high-resolution stereoscopic display. This simulation platform utilizes multiple sensory modalities, recreating many of the environmental cues experienced during an actual procedure. Modules available include ventriculostomy, bone drilling, percutaneous trigeminal rhizotomy, in addition to simulated spinal modules such as pedicle screw placement, vertebroplasty, and lumbar puncture. We present our experience with development of such AR neurosurgical modules and the feedback from neurosurgical residents.