Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena

Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena
复制标题

DOI:
10.3389/fict.2016.00030
复制
发表时间:
2016-11
期刊:
Frontiers ICT
影响因子:
--
通讯作者:
Stéphanie Fleck;M. Hachet
Stéphanie Fleck;M. Hachet
中科院分区:
其他
文献类型:
--
作者:
Stéphanie Fleck;M. Hachet

文献摘要

被引文献

相似文献

基于增强现实(AR)和TUI的交互式系统在增强抽象现象的学习和理解方面具有很大的潜力。特别是,它们能够利用数值模拟和教学支持,同时让学习者参与真正的物理实验。在本文中,我们提出了基于AR和TUI的三个例子,其中要学习的概念是难以感知的。第一个是Helios,目标是天文学领域的K-12学习者。第二个,霍比特致力于波动光学实验。最后,第三个,Teegi,允许人们更多地了解大脑活动。这三个混合界面已经从一个共同的基础上出现,共同结合了教学设计和人机交互领域的研究和开发工作,从理论到实践方面。在真实的使用背景下进行的调查,并在教育和人机交互的接地工程,证实了所作的设计选择的基础上,我们正式确定如何以及为什么杂交的真实的和虚拟的,使学生了解科学教育中的无形现象的方式。
Interactive systems based on Augmented Reality (AR) and Tangible User Interfaces (TUI) hold great promise for enhancing the learning and understanding of abstract phenomena. In particular, they enable to take advantage of numerical simulation and pedagogical supports, while keeping the learner involved in true physical experimentations. In this paper, we present three examples based on AR and TUI, where the concepts to be learnt are difficult to perceive. The first one, Helios, targets K-12 learners in the field of astronomy. The second one, Hobit is dedicated to experiments in wave optics. Finally, the third one, Teegi, allows one to get to know more about brain activity. These three hybrid interfaces have emerged from a common basis that jointly combines research and development work in the fields of Instructional Design and Human-Computer Interaction, from theoretical to practical aspects. On the basis of investigations carried out in real context of use and on the grounding works in education and HCI which corroborate the design choices that were made, we formalize how and why the hybridization of the real and the virtual enables to leverage the way learners understand intangible phenomena in Sciences education.