Designing an Interest-Based Integrated Curriculum Around Esports

Designing an Interest-Based Integrated Curriculum Around Esports
复制标题

围绕电子竞技设计基于兴趣的综合课程

DOI:
10.14434/ijdl.v11i3.27663
复制
发表时间:
2020
影响因子:
--
通讯作者:
Constance Steinkuehler
Constance Steinkuehler
中科院分区:
--
文献类型:
--
作者:
J. Lee;Minerva Wu;D. Lee;L. Fleming;L. Ruben;Tom Turner;Kevin E. Brown;Constance Steinkuehler

文献摘要

被引文献

相似文献

美国的高中生出现了识字危机。为了鼓励学生参与识字教育,有必要设立英语语言艺术(ELA)综合课程。综合语言艺术课程将允许学生在接触激励环境的同时学习识字和阅读技能。与此同时,体育运动已经发展成为一种全球文化,扩展到不仅仅是球员和观众,还包括整个利益相关者生态系统。随着体育运动越来越受欢迎和接受,教育工作者希望将体育运动培养的技能与学术和职业机会联系起来。我们发现,ESPORTS是综合课程的一个可行的内容领域,因为ESPORTS受到许多学生的青睐,并将阅读活动作为参与的重要组成部分。
A crisis of literacy has emerged among high school students in the United States. In order to encourage students’ engagement with literacy education, there is a need for an integrated curriculum of English Language Arts (ELA). An integrated language arts curriculum would allow students to learn literacy and reading skills while engaging with a motivating context. Meanwhile, esports has grown as a worldwide culture, expanding to more than just players and spectators to include a whole ecosystem of stakeholders. As esports grow in popularity and acceptance, educators have looked to connect the skills developed in esports with academic and career opportunities. We found esports to be a viable content area for the integrated curriculum because esports is favored among many students and involves reading activity as an essential part of participation.