Gamification and virtual reality for teaching mobile x-ray imaging

Gamification and virtual reality for teaching mobile x-ray imaging
复制标题

用于移动 X 射线成像教学的游戏化和虚拟现实

DOI:
10.1109/segah.2018.8401364
复制
发表时间:
2018
期刊:
2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
影响因子:
--
通讯作者:
K. Dresing
K. Dresing
中科院分区:
--
文献类型:
--
作者:
Matthias Süncksen;Henner Bendig;M. Teistler;Markus Wagner;O. Bott;K. Dresing

文献摘要

被引文献

相似文献

移动式X光设备,如C-ARM,在手术室中经常被用来辅助手术干预。C形臂需要充分操作,以避免不必要的辐射暴露和术中延误。为了支持虚拟环境中手术室人员的培训,我们提出了一个基于仿真的培训系统。为了让学习更高效、更愉快,我们整合了游戏化的各个方面。在类似游戏的设置中,用户必须生成虚拟患者的特定X光照片。根据图像精确度、所需时间和总辐射曝光量对游戏积分进行奖励。为了学习C型臂操作和X光成像的基础知识,可以首先检查非医疗对象。提供了虚拟现实界面,以允许用户以更逼真的方式与C形臂交互。用户评价表明,该方法被广泛评价为提供了一种用户友好和足够现实的训练工具,对于术中C臂成像具有很高的教育价值。
Mobile x-ray devices like C-arms are routinely used in the operating room to assist in surgical interventions. C-arms need to be adequately operated to avoid unnecessary radiation exposure and intraoperative delays. We present a simulation-based training system to support training of operating room personnel in a virtual environment. To make learning more efficient and enjoyable we integrated aspects of gamification. In a game-like setting the user has to generate specific radiographs of a virtual patient. Game points are awarded with regard to image accuracy time needed and overall radiation exposure. To learn basics of C-arm handling and x-ray imaging non-medical objects can be examined as a first step. A virtual reality interface is provided to allow the user to interact with the C-arm in a more realistic way. User evaluations show that this approach is widely appreciated as providing a user-friendly and sufficiently realistic training tool with a high educational value for intraoperative C-arm imaging.