Exergaming Immediately Enhances Children's Executive Function

Exergaming Immediately Enhances Children's Executive Function
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DOI:
10.1037/a0026648
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发表时间:
2012-09-01
影响因子:
4
通讯作者:
Best, John R.
Best, John R.
中科院分区:
心理学2区
文献类型:
--
作者:
Best, John R.

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目前的研究调查了经验的一个重要方面--身体活动--这可能有助于儿童的执行功能。该设计试图梳理除了2个重要方面的儿童的锻炼,通过检查单独和联合的影响,急性体力活动和认知参与儿童的执行功能的一个方面。在一个2 × 2的受试者内实验设计中,儿童(N = 33,6至10岁)完成了在身体活动(身体活动视频游戏与久坐不动的视频活动)和认知参与(具有挑战性和互动性的视频游戏与重复的视频活动)方面系统性变化的活动。在每次活动后,通过改良的侧翼任务(Rueda et al.,2004年)。虽然认知参与对任务表现的任何方面都没有影响,但体力活动(即,exergaming)增强了儿童解决视觉空间刺激冲突干扰的速度。年龄比较表明,随着年龄的增长,解决干扰的准确性和整体反应时间的改善。这些结果扩展了过去的研究,更精确地显示了身体活动如何影响执行功能,以及这种影响与发展中出现的改善有何不同。
The current study examined an important aspect of experience-physical activity-that may contribute to children's executive function. The design attempted to tease apart 2 important aspects of children's exercise by examining the separate and combined effects of acute physical activity and cognitive engagement on an aspect of children's executive functioning. In a 2 x 2 within-subject experimental design, children (N = 33, 6 to 10 years old) completed activities that varied systematically in both physical activity (physically active video games versus sedentary video activities) and cognitive engagement (challenging and interactive video games versus repetitive video activities). Cognitive functioning, including executive function, was assessed after each activity by a modified flanker task (Rueda et al., 2004). Whereas cognitive engagement had no effect on any aspect of task performance, physical activity (i.e., exergaming) enhanced children's speed to resolve interference from conflicting visuospatial stimuli. Age comparisons indicated improvements with age in the accuracy of resolving interference and in overall response time. The results extend past research by showing more precisely how physical activity influences executive function and how this effect differs from the improvements that occur with development.