3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome
复制标题

DOI:
10.1016/j.culher.2019.12.004
复制
发表时间:
2020-05-01
影响因子:
3.1
通讯作者:
Vigliarolo, Paolo
Vigliarolo, Paolo
中科院分区:
综合性期刊2区
文献类型:
--
作者:
Ferdani, Daniele;Fanini, Bruno;Vigliarolo, Paolo

文献摘要

被引文献

相似文献

在过去的几十年里,由于电子游戏产业的成功,应用于文化遗产的技术部门已经开始在这一领域设想通过寓教于乐的模式传播遗产和研究过去的新可能性。最近,虚拟考古学领域的实验导致了虚拟博物馆和交互式应用程序的发展。其中,“严肃游戏”部分-互动技术在文化遗产领域的应用-正在迅速增长,也包括沉浸式VR技术。应用VR游戏和应用程序的特点是具有透彻的历史背景和经过验证的3D重建。事实上,生产此类产品需要量身定制的工作流程,并在时间和专业人员方面做出巨大努力,以保证这种忠诚度。借鉴我们以前在虚拟考古学领域的工作,并参考最近在PlayStation VR(c)上部署应用VR游戏的经验,我们描述和评估了一个生产历史上准确的3D资产的工作流程,目标是交互式,沉浸式VR产品。该工作流程得到了奥古斯都论坛和不同输出应用程序的案例研究的支持,突出了多学科方法中出现的特点和问题。(C)2019年由Elsevier Masson SAS出版。
In the last decades, thanks to the success of the video games industry, the sector of technologies applied to cultural heritage has begun to envisage, in this domain, new possibilities for the dissemination of heritage and the study of the past through edutainment models. More recently, experimentation in the field of virtual archaeology has led to the development of virtual museums and interactive applications. Among these, the "serious game" segment - the application of interactive technologies to the cultural heritage domain - is rapidly growing, also including immersive VR technologies. Applied VR games and applications are characterized by a thorough historical background and a validated 3D reconstruction. Indeed, producing such products requires a tailored workflow and large effort in terms of time and professionals involved to guarantee such faithfulness. Drawing on our previous work in the field of virtual archaeology and referring to recent experiences related to the deployment of applied VR games on PlayStation VR (c), we describe and assess a workflow for the production of historically accurate 3D assets, targeting interactive, immersive VR products. The workflow is supported by the case study of the Forum of Augustus and different output applications, highlighting peculiarities and issues emerging from a multi and interdisciplinary approach. (C) 2019 Published by Elsevier Masson SAS.